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Tomb Raider Reboot
Personal Project

Independent Project

Dec 2020 - May 2021

Made With: Unreal Engine 4

A personal level design set in the Shadow of the Tomb Raider universe. My goal was to learn the fundamentals of modern AAA level design. Developed part-time between work and college over six months.

1_SoTR_StealthCombat.png

Level Designer

Blocked out environmental geometry to empower exploration and stealth routes

Planned level layouts, beats, and pacing for maximum engagement

Scripted design tools and implemented gameplay moments

LEVEL DESIGN
DOCUMENT
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