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Tomb Raider Reboot
Personal Project
Independent Project
Dec 2020 - May 2021
Made With: Unreal Engine 4
A personal level design set in the Shadow of the Tomb Raider universe. My goal was to learn the fundamentals of modern AAA level design. Developed part-time between work and college over six months.
Level Designer
Blocked out environmental geometry to empower exploration and stealth routes
Planned level layouts, beats, and pacing for maximum engagement
Scripted design tools and implemented gameplay moments
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